Search found 163 matches

by Harlan
Apr 7th, 2019, 6:58 pm
Forum: Announcements
Topic: Hiatus
Replies: 2
Views: 145

Hiatus

Hello, Development across the board will be halted for a 1 to 2 month hiatus due to obligations in our real lives not allowing us to focus on the game as much as we would like. We'll be spending the time to focus on our real lives ( which take priority ), and then to discuss how to handle future de...
by Harlan
Mar 5th, 2019, 6:00 pm
Forum: Suggestions
Topic: Marketing
Replies: 3
Views: 210

Re: Marketing

Danno has been posting our game profile on mmo sites + managing social media ( every time we update ). That's the plan right now. Many of our players will disagree, but the game isn't ready yet. It needs to be more polished in order for us to market it as a 'real mmorpg'. Danno and I discussed it an...
by Harlan
Feb 28th, 2019, 12:06 pm
Forum: Game Discussion
Topic: Questions!
Replies: 2
Views: 118

Re: Questions!

- There are 3 shops in game currently. Two are located in Ilm and one is located in Astrell. Ilm is the map with the bridge you first spawned on. There's the 'Ilm General Store' you can visit, it's the house left of the Ilm Inn. You pass by them on the way to the chickens. - Yes. All monsters drop i...
by Harlan
Feb 22nd, 2019, 8:07 pm
Forum: Creative Crap
Topic: tall snek and other mspaint abominations
Replies: 5
Views: 239

Re: tall snek and other mspaint abominations

That postcard is actually pretty neat.
by Harlan
Feb 12th, 2019, 10:50 pm
Forum: Announcements
Topic: Guess What
Replies: 8
Views: 378

Guess What

Hello. We're excited to announce that we are releasing v5.0 on February 23rd. This release will include new core features, new game assets, improvements on existing systems, and bug fixes. We hope to see you online.

Yours Truly ~ Abi.

by Harlan
Feb 12th, 2019, 3:41 pm
Forum: Game Discussion
Topic: Vote: Level up animation!
Replies: 10
Views: 424

Re: Vote: Level up animation!

it'd be great if Danno just decided to give everyone the finger and go with option A.
by Harlan
Feb 12th, 2019, 3:40 pm
Forum: Suggestions
Topic: Remapping
Replies: 3
Views: 198

Re: Remapping

Apart from having to spend the time coding it in, I don't really remember why I was so against this.

Danno, what's your opinion on this? I know we've had this discussion a few times on the public discord.
by Harlan
Feb 9th, 2019, 5:27 pm
Forum: Creative Crap
Topic: Danno's creative crap
Replies: 4
Views: 657

Re: Danno's creative crap

#mynewwallpaper
by Harlan
Feb 9th, 2019, 5:26 pm
Forum: Game Discussion
Topic: regain health
Replies: 3
Views: 256

Re: regain health

Just wanted to add that we adjusted the heal times a bit in our development build. This is from our 'Rebalancing for newbs intiative' ticket: Added a new field in the server_config.ini named `global_regen_timer` which has a data type of integer. This controls the timer interval in seconds for the gl...
by Harlan
Feb 9th, 2019, 5:23 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 24400

Re: Weekly spoiler

That staircase looks so fancy. Like it'd belong in some bourgeoisie household.

The Ilm Inn is gunna look high class.
by Harlan
Feb 9th, 2019, 5:22 pm
Forum: Game Discussion
Topic: Vote: Level up animation!
Replies: 10
Views: 424

Re: Vote: Level up animation!

Just to even it out ;) - B.

I stupidly picked A when Danno asked me yesterday, but B is looking pretty sweet though.
by Harlan
Dec 28th, 2018, 5:58 pm
Forum: Bug Reports
Topic: Using Shop Menu to Displace Character + Shop Menu Character Crash
Replies: 1
Views: 290

Re: Using Shop Menu to Displace Character + Shop Menu Character Crash

The shop crashing/going to be a new map bug is probably happening because it's setting the 'show' flag in the action thread. I'll check the code to see how to make it a bit more synchronized. The displacement bug is the same bug from this topic : https://re-spite.com/forum/viewtopic.php?f=3&t=264 . ...
by Harlan
Nov 25th, 2018, 7:14 pm
Forum: Suggestions
Topic: Translation of the game
Replies: 1
Views: 143

Re: Translation of the game

We appreciate the offer, but it's probably to early for something like. Besides, our player base consists mainly of English speakers.

Though feel free to take this up as a personal project if you'd like, and you're more than welcome to share on the forum.
by Harlan
Nov 24th, 2018, 11:53 am
Forum: Suggestions
Topic: Redderrick's Suggestions
Replies: 29
Views: 990

Re: Redderrick's Suggestions

I'm liking a lot of these ideas. I had an idea similar to the 'afterlife effect', but it was a potion which brought you back to life in the spot where you died. The in-game day/night cycles aren't hard to add in the backend, because it's mostly just math and synchronization. The hard part is adding ...
by Harlan
Nov 24th, 2018, 11:28 am
Forum: Bug Reports
Topic: Bug with monsters
Replies: 4
Views: 280

Re: Bug with monsters

I'll look into this. I can probably add some sort of auto correction system which the server-client negotiates.

If anyone else is experiencing this issue feel free to comment
by Harlan
Nov 24th, 2018, 11:10 am
Forum: Bug Reports
Topic: Bug with monsters
Replies: 4
Views: 280

Re: Bug with monsters

Check if your graphics drivers are updated. Also, what's your ping? If your ping/bandwidth is absurdly high then it's likely that your client can't keep up with the server.
by Harlan
Nov 7th, 2018, 4:37 pm
Forum: Bug Reports
Topic: inventory
Replies: 1
Views: 190

Re: inventory

I pushed a fix for this today. Check it out, and let me know. Even though it's not likely, let me know if it broke anything else.
by Harlan
Nov 2nd, 2018, 9:03 pm
Forum: Bug Reports
Topic: Displacement/Ghosting Bug
Replies: 9
Views: 606

Re: Displacement/Ghosting Bug

PlasmaStar wrote:
Abi wrote:the server doing some correction is probably smart if a client happens to run into another bug.
Future syncing problems may become more difficult to reproduce and report!
The phaseback is noticeable, but at least the user can continue without affecting their client/and other clients.
by Harlan
Nov 2nd, 2018, 8:04 pm
Forum: Bug Reports
Topic: Displacement/Ghosting Bug
Replies: 9
Views: 606

Re: Displacement/Ghosting Bug

Errors wrote: So after reviewing the video I noticed that I am not actually ghosting anything. It only looks like I am due to the displacement.

I think..
Yup. This is why you're phased back when you try to ghost through a wall.
by Harlan
Nov 2nd, 2018, 8:04 pm
Forum: Bug Reports
Topic: Displacement/Ghosting Bug
Replies: 9
Views: 606

Re: Displacement/Ghosting Bug

2. Walking packets should send both x and y coordinates to the server for verification ( which will tack on another 2 bytes per packet ). Ideally, you should not have to do that, unless you intend to IGNORE walking packets completely (as Endless Online did in an attempt to prevent speeding), as the...