Weekly spoiler

Discuss anything about the game itself.
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Sholto
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Re: Weekly spoiler

Post by Sholto » Dec 16th, 2018, 12:37 pm

Oh I cannot wait. The customization options will be endless!!!!

Also, awesome cape. A+
-Sholto, "Sower of Seeds"

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unit
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Re: Weekly spoiler

Post by unit » Dec 20th, 2018, 3:19 pm

Danno wrote: This week's spoiler is... Shoulder equipment!

2018-12-16 shoulder equipment.png

Subject to change, as usual. Drawing it is simple enough, but planning is a more involved process. I'm still working on figuring out how to make it display properly alongside all the other equipment layers and attack animations. It's a bit tricky and too troublesome to explain, I guess.

Anyway, when it's ready, you'll be able to mix and match shoulder equipment with whatever you want. There will be some obvious matches, such as the metal shoulderpads going with armour of the same colour. Here are some examples of less obvious matches:

2018-12-16 shoulder equipment2.png
Holy yes ive been going on and on about wanting a red cape since that armour plate came out!
A road not traveled is an opportunity not taken

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Danno
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Re: Weekly spoiler

Post by Danno » Dec 23rd, 2018, 6:23 pm

A little late again, but here's what I've been working on.

This week's spoiler is... hair length progress!
2018-12-23 hair progress.png
2018-12-23 hair progress.png (8.9 KiB) Viewed 251 times
The hair lengths available so far have either been long hair or some sort of ponytail, so here's something a little different. The new options shown above allow characters to have shorter hair with a little length.

There will be a total of 14 new hair lengths in the next update. I'll have to leave it at that so I can get back to work on more important features, I suppose. I still have a few more of these new hair lengths to finish up, which I expect should be done tonight. After that, I intend to complete some shoulder equipment (to make it actually usable), then uh... I'm not entirely sure. I'm thinking some other new equipment would be nice, though I also feel I should make more NPCs for the towns.
"I'll do the art." ~Danno 2014

Cevil
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Re: Weekly spoiler

Post by Cevil » Dec 24th, 2018, 9:49 am

Danno wrote: A little late again, but here's what I've been working on.

This week's spoiler is... hair length progress!

2018-12-23 hair progress.png

The hair lengths available so far have either been long hair or some sort of ponytail, so here's something a little different. The new options shown above allow characters to have shorter hair with a little length.

There will be a total of 14 new hair lengths in the next update. I'll have to leave it at that so I can get back to work on more important features, I suppose. I still have a few more of these new hair lengths to finish up, which I expect should be done tonight. After that, I intend to complete some shoulder equipment (to make it actually usable), then uh... I'm not entirely sure. I'm thinking some other new equipment would be nice, though I also feel I should make more NPCs for the towns.
Looking good!
As for what to do next...some new craftable items, perhaps?

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Danno
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Re: Weekly spoiler

Post by Danno » Dec 24th, 2018, 10:47 am

Oh yeah, I should really get on that to make the crafting system have some meaning once it's implemented. I keep thinking about craftable equipment and keep forgetting about it. I'll have to make it my next priority after completing some shoulder equipment.
"I'll do the art." ~Danno 2014

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Danno
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Re: Weekly spoiler

Post by Danno » Dec 29th, 2018, 9:43 pm

This week's spoiler is... some new equipment I started working.
2018-12-29 equipment.png
2018-12-29 equipment.png (2.62 KiB) Viewed 187 times
Not much to see here since I haven't put much time into it yet. I put some hours into finishing some shoulder equipment (the metal shoulderpads from a previous spoiler), so now that should be ready to use. We'll have to implement the "shoulder equipment" layer and test it out, of course.
"I'll do the art." ~Danno 2014

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Sholto
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Re: Weekly spoiler

Post by Sholto » Dec 30th, 2018, 7:33 am

Is that skallug armor I see? ;D
-Sholto, "Sower of Seeds"

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Aubrey
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Re: Weekly spoiler

Post by Aubrey » Dec 30th, 2018, 10:04 am

Sholto wrote:Is that skallug armor I see? ;D
It does look like it, doesn't it? At first I thought that maybe the green coloring may have been because it used Tumblok cores (Since they are partially green), but then I remembered that Skallugs are a weird shade of pale green, as well as purple.
-Cthulhu's Loyal Priestess, The Queen of R'lyeh-
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Danno
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Re: Weekly spoiler

Post by Danno » Jan 5th, 2019, 9:18 pm

Sholto wrote:Is that skallug armor I see? ;D
Seems the cat is out of the bag.

This week's spoiler is... a new NPC I've been working on!
2019-01-05 NPC.jpg
2019-01-05 NPC.jpg (45.69 KiB) Viewed 106 times
I'm trying to make more NPCs to fill in the empty buildings. Having NPCs handy as shopkeepers and the like will also put us in a better position when we start developing a quest engine.

I actually haven't done any pixel art in 2019 yet, which I'm now finding to be surprising. I did spend a little time writing dialogue for a couple of quests to prepare for when we eventually have a quest engine. Well, I'll get back to pixel work soon enough.
"I'll do the art." ~Danno 2014

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Danno
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Re: Weekly spoiler

Post by Danno » Jan 12th, 2019, 12:49 pm

This week's spoiler is... stairs!
2019-01-12 stairs.png
2019-01-12 stairs.png (22.1 KiB) Viewed 52 times
I've been putting it off for a long time since I couldn't decide on how to make them look or how the map editor functionality should work. In its most complex state, it required around a dozen wall tiles and some careful/tricky placement. I simplified it down to being just 4 objects so it wouldn't take a ton of time/effort just to assemble stairs on a map.

The other struggle was deciding how to make it match the baseboards along the bottom of the walls. Most stairs irl would likely have the baseboard continue diagonally upwards alongside the stairs. It just kinda makes the whole thing a hassle when you consider that these stairs might be used in buildings with different interior walls, so I left that part blank for now.

Anyway, the purpose of stairs: basically just to look nice. I didn't want to do it the cheap way and have some weird freestanding block of stairs as seen in many old RPGs. What I mean by that is something like this:
2019-01-12 lazy stairs sample.png
2019-01-12 lazy stairs sample.png (12.19 KiB) Viewed 52 times
Stairs will be used in buildings with multiple floors, of course. You'll likely just walk into the first tile of them, then get warped to a different map (you won't see your character actually walk up the stairs). I still have work to do on the stairs to make them integrate into buildings as well as I want them to. The colour fade is subject to change.
"I'll do the art." ~Danno 2014

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Danno
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Re: Weekly spoiler

Post by Danno » Jan 19th, 2019, 5:12 pm

This week's spoiler is... some concept art!
2019-01-19 sailing crew.png
2019-01-19 sailing crew.png (199.1 KiB) Viewed 2 times
The colouring isn't entirely done yet. Anyway, my intention is for this to be a group of NPCs running a ship that takes you off of newbland. Year(s) ago, I hadn't thought of it too much and assumed I'd only make a captain for the ship. Recently, I thought I should plan out some other crew members to make it a little more believable. Anyway, so here's a group picture. To make them have usable artwork in-game, I'll have to redraw them individually so they can have better details and/or more suitable poses.

It's been a rough week at work, resulting in my fingers being too sore to draw. That being the case, I didn't really get anything done this week. Hopefully this physically tough part of my irl job will be over soon so I can get back to making art!
"I'll do the art." ~Danno 2014

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