Welcome to Re:Spite! Our game will be a 2D isometric MMORPG, entirely free to play. Our game will have strong social aspects and character customization. We're hoping to have a public test client within a few months. There likely won't be a combat system in the beginning, but please look forward to entering our world and making your mark on the game.



Re:Spite MMO news Delays Expected

February 19, 2018 by Danno

Well, looks like we might not make that February release. There've been some complications, so we'll need a bit more time. We're thinking we should be able to release in March; I want to say early March, but I guess there's no telling what challenges lie ahead!

Honestly, the game is basically ready for a simple release as it is. We've added a PM system and refined various other features. We want the game to be a bit more presentable, though. We're still working on the character creation system, which involves choosing your skin or hair colour. Unfortunately, the hairstyle system needs an overhaul before we can add colour options. Also, skins are waiting for the base sprite to be complete - including all attack animations. The game won't have proper combat at first, but we still need it done before we can add new outfits and skin options.

We could make new equipment only for the standing/sitting/walking frames and add the attack frames later, but the process of editing and recompiling everything is time consuming. It'd add a few minutes of work for each piece of equipment (male/female version, recolours, matching it up with the old file to replace it, etc.), which easily adds up to hours. Anyway, so we have to do things in order properly.

Male attack animations (front and back views) are sitting at approximately 80% completion. Once the male versions are done, they can basically be used as a template for the female sprites, which should make that a much faster process. Sorry for the continued wait!



Re:Spite MMO news Productivity Continues

January 14, 2018 by Danno

Hello, everyone! I don't have anything big to announce here, just checking in. We've been steadily adding new features to the game to make it more... game-like. This includes the ability to drop items on the floor (and pick them up), a global chat channel (so players won't feel so isolated), the ability to read signs, and enhanced walking controls! Our next release might still seem fairly bare bones, but it should have most of the basic functionality needed for a 2D isometric MMO.

Some graphics are being updated here and there, though it might not be too noticeable to the untrained eye. We're hoping to have some new outfits when we release the game to allow players to at least have a little individuality. Completing the base sprite sheet with attack animations is a higher priority, though, so new equipment will be waiting until that's done. The attack animations are coming along nicely, but it takes time.

That's all for now. I recently updated the Screenshots page to look a little more presentable, so have a look if you haven't seen it yet! However, be warned that it isn't exactly mobile friendly yet. Oh yeah, and we're aiming for a February release. Good night!



Re:Spite MMO news Happy Holidays

December 25, 2017 by Abi

This past week, we've been working on a plethora of items. First, we've fixed and thoroughly stress tested all the bugs we ran into during the closed test. We intend to set up a page for patch notes to chronicle this progress. Secondly, we've been planning where we will be taking Re:Spite in the future and... I'm sorry to inform everybody that Re:Spite will be stopping development permanently.

JUST KIDDING :P. We won't be stopping development any time soon! Instead, we have some very exciting news! The next time we make our game available for download, we will be going directly into a v0.01 release rather than another closed test. This release will contain a large amount of new features, as well as improvements to our current client and server. It's hard to gauge a release date, but we hope to let everyone know as soon as possible when we make more progress.

The development team has already brainstormed and came up with our own set of goals for the release, but we want to hear YOUR ideas! We really find it inspiring and motivating when you all share your ideas/criticism with us. We really recommend all our supporters to post their ideas in the 'Suggestions' forum; if we deem it worthy, it might actually get added in as a feature!

We wish everyone an amazing Holiday Season!
-Re:Spite Team