Welcome to Re:Spite! Our game is a 2D isometric MMORPG, entirely free to play. Our game has strong social aspects and character customization. We're still in early stages of development and barely have a combat system, but please look forward to entering our world and making your mark on the game.
Regretfully, it is my duty to announce that we must continue to disappoint our fans - the hiatus is still ongoing and we're not exactly sure when it will end. My apologies for posting this so late after our last post; each month, we were optimistic that we might be able to get back to work, so we delayed declaring the extended hiatus. Life has been busy, so we haven't been able to devote enough time to the game to bring it back online.
After 6 months offline, things might looks a bit bleak, but we haven't given up. Our busy lives are stabilizing in some regards, gradually heading towards less busy circumstances. For the time being, there's a little bit of progress on the art and graphics, as seen on the forum in "Weekly Spoiler II"! Anyway, we're still hoping to get back into full swing any moment now. Your continued patience is much appreciated! Be sure to follow us on social media or join our Discord server if you want to receive a notification when Re:Spite is back online.
Development across the board will be halted for a 1 to 2 month hiatus due to obligations in our real lives not allowing us to focus on the game as much as we would like. We'll be spending the time to focus on our real lives ( which take priority ), and then to discuss how to handle future development in a much more reliable and efficient manner.
I made the call to take down the gameserver during this break, because I will be unable to patch any exploits found. The current game core on both ends is old/flawed, and can be rewritten to perform much more efficiently and securely. It's better to play it safe than to risk the data of our wonderful fanbase ( there won't be a wipe when we're back up ). I hope this post doesn't sound as if we've thrown in the towel or lost all motivation. We're still very much interested in developing the game, but we just need a proper break.
We'll be back soon with more features and updates, so keep an eye out.
Long live Oracle.
At last, v5 is here! This update brings in the crafting system, which allows players to take certain materials to NPCs and get a new item in return. Some new equipment is available exclusively through this method. Aside from that, we have 2 new monsters, a few new places to explore, updated old maps, new graphics scattered throughout the world, and more hairstyle options. For a more detailed summary, check out the changelog. There are also 2 new skin tone options for new characters - there will eventually be a way to change your skin post-creation, so be patient if you want a new skin tone!
We rebalanced a few things within the game while we were at it in hopes of making the game a little more accessible to newbs (and less easy for high level players). Hoping to have more prepared for this release, we put in many hours this week, but we ultimately ran out of time, unfortunately. If we can muster up the strength, more maps and some bite-sized updates might be rolled out within the next few weeks!
As always, if you encounter any bugs, please post about it so we can fix it!