Welcome to Re:Spite! Our game will be a 2D isometric MMORPG, entirely free to play. Our game will have strong social aspects and character customization. We're hoping to have a public test client within a few months. There likely won't be a combat system in the beginning, but please look forward to entering our world and making your mark on the game.

Re:Spite MMO news Smiley Fries

March 24, 2018 by Abi

Hello Re:Spitians ~

I bet you all have your pitchforks ready because we keep pushing back the possible release date. If you're on our discord we've already explained that due to real life obligations, the rate at which graphics/code are being developed has slowed down. However, don't worry! We've been brainstorming some nice features for when we do release. Just keep an eye out on the forum for any possible news. Now! On to some good news.

Since we've almost achieved our release goals, we want to make sure all the features are currently functioning properly. In order to do this.. we need testers! We want people who have the time and energy to thoroughly test the game client for any possible issues. I'd like for applicants to possibly have these qualities:

*Preferred game testing experience, but not required
*You'd be able to test freely for the most part, but we might occasionally want to schedule a group test. That might require a bit of flexibility with your schedule.

You can either PM me or post in this topic showing your interest :). We'll only be selecting 2-3 people for this.

As for the current development progress. We'd really like a public place to post a changelog of some sorts so the community can see our progress. I've been speaking about this for awhile, but I'm still debating HOW I should format this and whether or not it'd be even worthwhile. Let me know your thoughts on this too.

Re:Spite MMO news Delays Expected

February 19, 2018 by Danno

Well, looks like we might not make that February release. There've been some complications, so we'll need a bit more time. We're thinking we should be able to release in March; I want to say early March, but I guess there's no telling what challenges lie ahead!

Honestly, the game is basically ready for a simple release as it is. We've added a PM system and refined various other features. We want the game to be a bit more presentable, though. We're still working on the character creation system, which involves choosing your skin or hair colour. Unfortunately, the hairstyle system needs an overhaul before we can add colour options. Also, skins are waiting for the base sprite to be complete - including all attack animations. The game won't have proper combat at first, but we still need it done before we can add new outfits and skin options.

We could make new equipment only for the standing/sitting/walking frames and add the attack frames later, but the process of editing and recompiling everything is time consuming. It'd add a few minutes of work for each piece of equipment (male/female version, recolours, matching it up with the old file to replace it, etc.), which easily adds up to hours. Anyway, so we have to do things in order properly.

Male attack animations (front and back views) are sitting at approximately 80% completion. Once the male versions are done, they can basically be used as a template for the female sprites, which should make that a much faster process. Sorry for the continued wait!

Re:Spite MMO news Productivity Continues

January 14, 2018 by Danno

Hello, everyone! I don't have anything big to announce here, just checking in. We've been steadily adding new features to the game to make it more... game-like. This includes the ability to drop items on the floor (and pick them up), a global chat channel (so players won't feel so isolated), the ability to read signs, and enhanced walking controls! Our next release might still seem fairly bare bones, but it should have most of the basic functionality needed for a 2D isometric MMO.

Some graphics are being updated here and there, though it might not be too noticeable to the untrained eye. We're hoping to have some new outfits when we release the game to allow players to at least have a little individuality. Completing the base sprite sheet with attack animations is a higher priority, though, so new equipment will be waiting until that's done. The attack animations are coming along nicely, but it takes time.

That's all for now. I recently updated the Screenshots page to look a little more presentable, so have a look if you haven't seen it yet! However, be warned that it isn't exactly mobile friendly yet. Oh yeah, and we're aiming for a February release. Good night!