Welcome to Re:Spite! Our game is a 2D isometric MMORPG, entirely free to play. Our game has strong social aspects and character customization. We're still in early stages of development and barely have combat system, but please look forward to entering our world and making your mark on the game.
Greetings! We just released a tiny update for the Halloween candy hoarding event. You can now trade in 50 candies for a special prize, or trade in 100 candies to set your very own title. Please keep the titles clean - anything deemed inappropriate will be removed with no compensation. Note that once you trade in the candy, there's no going back! This event is only open for a limited time, so get your rewards while you can!
PS: We patched in a few bug fixes, including the invisible inventory slots, the missing mouths from the emote list, and some other minor things.
PPS: The Halloween event is ending on November 5th at 10:00PM EST (November 6th at 3:00 AM UTC). The #claimitem and #claimtitle commands will be removed.
It took much longer than we expected, but v4 is finally here! We have some nice little updates this time 'round, so hopefully the wait was worth it.
This update's highlights revolve around expressing yourself. At last, you can wash away any regrets you may have had when creating your character. You can now change your hairstyle and face at any time! Additionally, you can create custom emote faces and show them off as you please. Player profiles now allow custom messages for an added personal touch. Masks have been added as a new equipment layer, allowing you to further customize your appearance.
That's not all, though! We've expanded the world a bit. If you check out the old pathways that didn't lead anywhere, you just might be in for a surprise this time. We've added access to more buildings and some new NPCs, as well. There are 2 new challenges in the world to keep players occupied. They're tough, so you'll probably need to team up with a couple people! As you're exploring the world or facing its new trials, you'll be hearing our own original music from now on. That is, unless you disable it in the Settings menu, which is now partially functional! For a full list of changes, we've added a changelog under the 'Game' tab of our site navigation.
Lastly, we have a sort of Halloween event going on now. Hoard some candy and you might get a little surprise. We'll announce further details on that when Halloween draws closer. I know we've been slow with releasing v4, but now's the time to go full speed ahead... So LOOK *camera 360* OUT!
And remember... post any bugs you encounter on the forum!
Hello all, it's been a little over one month since our v2: Combat Release update. This update has much more content which should keep you all busy for a bit.
New features include NPC shops, save points, and monster drops. Monsters will sometimes drop items, which you can collect and pawn off at the shop to build up some funds. Currently, the only shop is in Ilm Harbor - head inside and click the NPC to open the interface! There aren't any craftable items yet, but you can buy and sell. When you're in a town, you'll be able to find a stone structure with a blue portal. This is a save point! Simply walk through it to set it as your respawn point.
We've rebalanced some aspects of the game to improve playability. Birbeks can now be killed by fairly low level players, plus there are some new monsters. We nerfed the chicken farm to make it less abusable and to encourage players to go kill other monsters. Chests have been severely nerfed, as well. Previously, they had high spawn rates to allow all players to gain access to new equipment fairly easily. Now that players can properly earn their own equipment, we feel there's no more need for such generous handouts.