Welcome to Re:Spite! Our game is a 2D isometric MMORPG, entirely free to play. Our game has strong social aspects and character customization. We're still in early stages of development and don't have a combat system yet, but please look forward to entering our world and making your mark on the game.



Re:Spite MMO news Re:Spite v1.0 Released

May 12, 2018 by Abi

At long last, Re:Spite is now officially open to the public! For our initial release, the game features 15 maps, 21 obtainable pieces of equipment, a hefty character creation system, and other features that were previously mentioned. As for game content, once again, we do not have a combat system yet. We do have a few mazes/dungeons to explore, however, as well as some secret treasure chests and hidden areas. Try to collect/find everything!

If you experience any bugs during gameplay, please report them on the forum so that we can fix it. Ideally, your report should also include a screenshot and instructions on how to reproduce the bug. Also note that all previous test versions of the game are no longer compatible, so please ensure you're running the latest version of the game! All test accounts have been wiped, as well, so everyone will have to make a new account.

Other than that, have fun! We'll be hoping to release updates periodically throughout the year to add more content and functionality to the game. If you aren't sure how to play, check out the Game Basics page in the Intro.



Re:Spite MMO news Release Date Confirmed

May 01, 2018 by Danno

After countless delays, we finally have some good news to share! We've decided on a release date: MAY 12, 2018.

It took a lot longer than we initially expected, but we'd like to think it was worth taking the time to add what we did. These features include: better controls and user friendliness; proper character creation and customization; private message and global chat systems; chest and signpost functionality; more graphics to flesh out the world better; a solid foundation for the combat system (when we're ready to implement it). With these additions, players will be able to express themselves better through their appearance, stay connected better through our new chat options, and interact with the world more. We're just tying up the loose ends on these features and doing some final bug tests, then we'll work on adding more actual content to the game.

Anyway, we're quite excited to finally bring Re:Spite to the public and watch people explore the little world we've created. We extend our thanks to those who have been following the project and providing moral support so far. The game might feel a little bare at first, but we invite you to share the experience of watching Re:Spite grow into something spectacular!



Re:Spite MMO news Smiley Fries

March 24, 2018 by Abi

Hello Re:Spitians ~

I bet you all have your pitchforks ready because we keep pushing back the possible release date. If you're on our discord we've already explained that due to real life obligations, the rate at which graphics/code are being developed has slowed down. However, don't worry! We've been brainstorming some nice features for when we do release. Just keep an eye out on the forum for any possible news. Now! On to some good news.

Since we've almost achieved our release goals, we want to make sure all the features are currently functioning properly. In order to do this.. we need testers! We want people who have the time and energy to thoroughly test the game client for any possible issues. I'd like for applicants to possibly have these qualities:

*Preferred game testing experience, but not required
*You'd be able to test freely for the most part, but we might occasionally want to schedule a group test. That might require a bit of flexibility with your schedule.

You can either PM me or post in this topic showing your interest :). We'll only be selecting 2-3 people for this.

As for the current development progress. We'd really like a public place to post a changelog of some sorts so the community can see our progress. I've been speaking about this for awhile, but I'm still debating HOW I should format this and whether or not it'd be even worthwhile. Let me know your thoughts on this too.