Welcome to Re:Spite! Our game is a 2D isometric MMORPG, entirely free to play. Our game has strong social aspects and character customization. We're still in early stages of development and don't have a combat system yet, but please look forward to entering our world and making your mark on the game.
Hello all, it's been a little over one month since our v2: Combat Release update. This update has much more content which should keep you all busy for a bit.
New features include NPC shops, save points, and monster drops. Monsters will sometimes drop items, which you can collect and pawn off at the shop to build up some funds. Currently, the only shop is in Ilm Harbor - head inside and click the NPC to open the interface! There aren't any craftable items yet, but you can buy and sell. When you're in a town, you'll be able to find a stone structure with a blue portal. This is a save point! Simply walk through it to set it as your respawn point.
We've rebalanced some aspects of the game to improve playability. Birbeks can now be killed by fairly low level players, plus there are some new monsters. We nerfed the chicken farm to make it less abusable and to encourage players to go kill other monsters. Chests have been severely nerfed, as well. Previously, they had high spawn rates to allow all players to gain access to new equipment fairly easily. Now that players can properly earn their own equipment, we feel there's no more need for such generous handouts.
Our team has noticed that a group of players have taken it upon themselves to use auto clickers to farm items from chests. Using 3rd party tools to gain an unfair edge in game is strictly prohibited. We've already added a few protocols to prevent in game abuse, and we will continue to build on those implementations to detect and automatically punish players who dare take advantage of the system.
Therefore, going forward players who are caught using third party tools in game to gain an advantage over players who play fairly will be punished with an initial inventory wipe, followed by a permanent ban if the offense is repeated.
This punishment may sound harsh, but I'm not interested in spending my day constantly clearing the inventories of auto clickers. It's very disappointing that people are doing this type of stuff so early on in development, and I hope it stops.
The results are in! Thanks to everyone who participated and made the events as action-packed as they were. As our first events, it was a little experimental, but I think it was a big success. We gathered a group of players in our game and had some good multiplayer fun. The competition was incredible!
~Canada Day PvP Results~1. Nujabes (50 hits)
~Independence Day PvP Results~1. Sholto (10 kills)