Search found 300 matches

by Danno
Apr 17th, 2019, 12:29 am
Forum: Irrelevant Chatter
Topic: Introduce yourself!
Replies: 55
Views: 7835

Re: Introduce yourself!

It's been a while, Bear! I'm surprised and flattered you keep a vague watch on my works. I wish I had more time to create things, but I'm all tied up until the end of this month, at least. Hopefully the hiatus won't last more than a month or two as I'm also sad to see it offline. If it's any consola...
by Danno
Mar 31st, 2019, 2:26 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

No spoiler for last week or this week. What is this world coming to?! I haven't made anything in the last couple weeks. No graphics, no artwork, no maps, and probably very little on additional planning. I'll just go ahead and spoil my irl circumstances so you guys will know that I'm still motivated ...
by Danno
Mar 21st, 2019, 5:54 pm
Forum: Game Discussion
Topic: Let's talk magic
Replies: 4
Views: 687

Re: Let's talk magic

In order to use it effectively, then, the healer could borrow a skill that makes them bulkier from a tank class, or one that lets them dash in and out in between the enemy's attacks from a DPS class. Oh, I like that example. I actually was thinking of a dashing skill like you described, which sound...
by Danno
Mar 20th, 2019, 10:34 pm
Forum: Game Discussion
Topic: Let's talk magic
Replies: 4
Views: 687

Re: Let's talk magic

Hey there, welcome to the 2D isometric party. I'm glad you took the time to throw in some thought/feedback on the matter. I've been working on more details plans for classes/skills lately and this has been one of my concerns, as well. I don't want the healer to be completely useless/unplayable when ...
by Danno
Mar 19th, 2019, 7:39 am
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

We don't have support for animated tiles/objects yet, so a torch with a flame that doesn't dance might look worse )-:
But yeah, a torch would look better. I just reused existing graphics to slap this tunnel together for now.
by Danno
Mar 17th, 2019, 11:17 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

So all swords would be the same strength? Am I not understanding fully? Could you please clarify what you meant? Yup, that's exactly what I meant. There's a separate equipment system planned for allowing players to equip their way to higher stats. The idea here is a very strict divide between cosme...
by Danno
Mar 16th, 2019, 1:07 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

the real spoiler this week is swords, ignore dannos spoiler. o pls I have been doing some weapon planning lately, though. I do hope for it to be one of our next big things. This week's spoiler is... some new maps I made. 2019-03-16 NE Seashore.png 2019-03-16 escape.png 2019-03-16 tunnel.png Abi's r...
by Danno
Mar 11th, 2019, 8:34 am
Forum: Creative Crap
Topic: Ghostly Apparition's [Amateur Art Museum ]
Replies: 12
Views: 1496

Re: Psyngelic's [Amateur Art Museum ]

You'll have to edit more than that to be PG13! Removed the naughty images. If anyone wants to see the naughtiness, they'll have to browse Aubrey's DeviantArt. Very NSFW.
by Danno
Mar 10th, 2019, 1:43 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

Well, I finished the new title screen I mentioned before, so here it is in low resolution! 2019-03-10 title screen.jpg I'm working on some new maps to complete all the existing pathways. Nothing particularly exciting, it'll just connect the world together a bit more (allowing players to choose betwe...
by Danno
Mar 3rd, 2019, 12:01 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

Nothing to spoil this week )-: I've mostly just been working on plans for game mechanics, including things related to dungeons, classes, weapons, skills, and status ailments. There isn't much to say about any of it since none of it is final yet. Aside from that, I just barely got started drawing a n...
by Danno
Feb 28th, 2019, 7:57 pm
Forum: Game Discussion
Topic: Questions!
Replies: 2
Views: 685

Re: Questions!

A few little things to add to Abi's post: 1. Ilm Harbor's inn isn't where it was originally planned to be, which is the spot Abi is referring to, so the "Ilm General Store" is not to the left of the inn. It's on the same map as your default spawn point (one map right of the chicken pen). To use the ...
by Danno
Feb 27th, 2019, 8:40 pm
Forum: Game Discussion
Topic: Smol screenshot dump OFC -new pics
Replies: 4
Views: 682

Re: Smol screenshot dump OFC

Beautiful little scrapbook you got there. Nice to see you're enjoying the little secrets and such! I intend to keep the game loaded with them, so always be on the lookout. If you're in the mood for some mindless exploring, here are some really vague hints at secret areas: -Ilm Cafe: It's possible to...
by Danno
Feb 23rd, 2019, 5:38 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

I'll aim to improve as we go along. The brighter green grass in particular is one of the oldest things I made, so it's kinda lacking a bit. Well, it gets the job done for now, anyway. This week's spoiler is... Nothing much? We just released v5 and it has all my latest work in it. Here's a closer loo...
by Danno
Feb 23rd, 2019, 1:48 pm
Forum: Announcements
Topic: v5.0: Dawn of Crafting
Replies: 0
Views: 707

v5.0: Dawn of Crafting

At last, v5 is here! This update brings in the crafting system, which allows players to take certain materials to NPCs and get a new item in return. Some new equipment is available exclusively through this method. Aside from that, we have 2 new monsters, a few new places to explore, updated old map...
by Danno
Feb 23rd, 2019, 12:02 am
Forum: Announcements
Topic: Guess What
Replies: 8
Views: 1163

Re: Guess What

ETA: Probably about 9~12 hours from the time of this post (in other words, we're aiming for sometime between 10:00am ~ 1:00pm EST).

Knowing us, we always take way longer than we ever dreamed to get everything finalized, so be sure to refresh the page constantly if it isn't released on time!
by Danno
Feb 17th, 2019, 10:21 am
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

o, it looks like I just happened to pick out a screenshot from basically the only dark forest with flowers. Normally, there hasn't been flowers in the dark forests (such as Calm Woods), though I don't see the harm in sprinkling a few here and there. But yeah, making more kinds of mushrooms (for fore...
by Danno
Feb 17th, 2019, 2:18 am
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

In response to that: 1. I think the interiors are lacking the most, actually. The beige walls are very plain and don't have enough decoration options (such as framed paintings, cracks, weapons hung up on racks, etc.). I intend to make better interior wall tiles at some point. As for the door/exit ti...
by Danno
Feb 16th, 2019, 2:21 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

This week's spoiler is... map updates! 2019-02-16 map changes.png I've been spending a lot of time creating new maps and updating old ones. These are the highlights: 1. Wall height - Most of the old buildings were excessively tall, so I decided to tone them down a bit. It is now standard for them to...
by Danno
Feb 16th, 2019, 2:00 pm
Forum: Game Discussion
Topic: Weekly spoiler
Replies: 237
Views: 37278

Re: Weekly spoiler

I would personaly say that the ones that are near the top 10 on the grinder list are the ones that probably have the most collected items. ... Why not make the NPC who is crafting the gear for you sell some items that require gold that is used in certin craft. Forcing some players that may already ...
by Danno
Feb 12th, 2019, 8:19 pm
Forum: Game Discussion
Topic: Vote: Level up animation!
Replies: 10
Views: 1452

Re: Vote: Level up animation!

Well, it's looking like option B is reasonably popular. All the feedback is much appreciated. The short "wind-up time" of option C is attractive indeed, but I suppose option B's font looks more fun and has more punch. Too bad since option C's font is a lot cleaner and easier to work with. Well then,...