Well, Abi has moved on and is no longer part of the Re:Spite Team. It's been a sad time for this project's development, but we haven't given up. Abi has allowed his current build of the game to continue running, so players can still experience the existing world of Re:Spite. A potential new programmer also gains the convenience of being able to check the game out and get a good idea of what they'll be creating.
Unfortunately, for privacy and security reasons, the old database had to be wiped. I do have a record of old player names/gold/inventories/etc., so if a player recreates their character, I can give their stuff back manually. It's inconvenient, but we didn't want anyone's IP address, email address, account name, or password to be compromised. When you made your account, you basically gave consent for Abi to have access to your information. As a small indie game without proper corporate policies in place, we just didn't think it'd be right to hand your information over to a new individual without your consent. We can't get consent from hundreds of inactive users, so this was the simplest course of action. Anyway, if you want your stuff back, that can be arranged. If you aren't in a big hurry, you could just wait for development to pick up again, then I'll restore your stuff at that point.
As for myself, I'm working on organizing all of Re:Spite's design plans to make it easier for a new programmer to pick up the project and recreate it in a way that allows all the present and future features to be smoothly integrated. It might take some time to get a new game client online, like maybe up to a year, but I'm hoping to bring Re:Spite back better than ever. New graphics/assets will trickle in a bit slow while I'm working on this organization/management sort of stuff, but I'll try to make some time for art here n' there.