Here are some partial screenshots from Re:Spite's first run!
Version 0: Closed AlphaDuring the Closed Alpha stage, the foundation of the game was built. Players were given an opportunity to test the game in a basic state, which included account creation, moving, sitting, talking, equipping, and moving between maps. Other features were later developed and tested in a private group, such as dropping items, the global chat channel, private messages, reading signs, and using treasure chests.
We finally released the game to the public on May 12th, 2018! Within 2 days of the release, 136 accounts were registered. A proper character creation and selection system was developed, allowing players to customize their appearance and create 4 characters per account. Hat equipment, hair color, skin color were implemented. All attack frames for player sprites were completed to prepare for a future combat system. A small world was created for the game, featuring 15 maps, including brand new cave graphics.
6 weeks later, we released a major update featuring basic combat and an auto-updater. We added monsters to the game, including monster levels and a simple aggro reaction. Players gained access to a default attack, allowing them to kill monsters and level up. Furthermore, the stadium was created, allowing players to fight each other with 3 hits each.
Released at the end of July 2018, v3 featured monster drops, NPC shops, and save points. A simple aggro behavior was also given to certain monsters, causing them to chase and attack players without provocation.
In late October 2018, we entered the Age of Expression! The custom emote system, hairstylist interface, custom profile messages, and mask equipment was implemented to allow players to express themselves more freely. Music was finally added to the game along with an experience progress bar, more maps, and more NPCs. A monster challenge area was added, which players dubbed "The Gauntlet".
The Dawn of Crafting began February 23rd, 2019. As usual, the game was updated with some new maps, monsters, and equipment. The crafting feature was introduced, allowing players to bring materials to an NPC to create new equipment.